Arc Raiders

Arc Raiders Third-Party Discipline

Arc Raiders gunfights are advertisements. The squad that wins a long fight is often the one that dies to the third team that waited.

Arc Raiders cover art from IGN-style game media for a player guide

Count the magazines

If a fight lasts more than two reloads, someone nearby is already walking. Decide: third party now, or leave.

Do not loot mid-fight bodies in the open. Drag to cover or you become the next crate.

Audio before hero swings

Arc machines and players overlap. Learn the difference before you push “shots.” Pushing PvE noise into a squad is a classic wipe.

One player watches the rear during every third party. Tunnel vision is how you get sandwiched.

Leave with a rule

If you crack one player and the other two reset into a building, you do not have to finish. Bags in the extract beat clips.

Tag the POI for next raid

If a building always third-parties you, land elsewhere for a week. Habits beat hope.

For more game updates, guides, and related resources, you can also explore extra context.