Marathon

Marathon Loot Value Versus Extract Risk

Marathon punishes greed in the last two minutes more than it punishes a thin bag. Players who pick a leave time at drop usually bank more kits than players who “one more crate.”

Marathon cover art from IGN-style game media for a player guide

Price the bag, not the fantasy

Name a cash or kit threshold before you land. When you hit it, you are on a timer, not a shopping trip.

Heavy bags slow peeks. If you cannot sprint a short extract sprint, drop junk ammo before you drop a weapon you actually shoot.

Extracts are contested on purpose

Assume someone is already watching the popular extract. Approach from an off-angle and wait one extra beat for audio.

If your squad is split, the person with the best bag leaves first. Hero revives next to the elevator lose both kits.

After-raid notes that stick

Write one sentence: late extract, bad third party, or over-loot. Fix that one next drop.

Rotate extract shortlists when the map meta shifts. The rooms stay. The popular paths move.

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