The Finals

The Finals Class Gadgets and Cash Steals

The Finals class pick should answer “how do we steal.” A triple Light team with no breach tool is a highlight reel that still loses the vault.

The Finals cover art from IGN-style game media for a player guide

Heavy opens, Light finishes

C4 and mesh make doors. Lights should be on the steal, not on a side quest zip line.

Mediums glue the hold with heal and jump pads. A hold with no heal is a short hold.

Gadgets on the timer

Mines face the steal path. Goo the zip they will use. Fancy placements that never see a player are interior design.

If you are last alive

Play for the steal window, not for a 1v3 clip. The bar is the scoreboard.

For more game updates, guides, and related resources, you can also explore this overview.